This sounds like an ambitious project with all of the updates....but I'm afraid I don't quite grasp what separates this game from say, your other projects. Miasma was combat focused, but it was set to the tone of a post-apocalyptic setting brought about by widespread magical transformations across the landscape, the effects which can be dialed down for non-fetishy science fantasy campaigns. Padded Nightmares is a horror game that stresses disempowerment, but in a setting where the danger that the supernatural antagonist presents is getting adopted instead of getting murdered, and the rules were a little less combat based and little more exploration based.
Both of these games had a free demo, which while they did leave you wanting more, they gave the downloader an idea of what kind of game you'd be buying if you came back. I kind of feel like this product is missing some much needed information about how it plays. The setting apparently is fluid, and you can make your own which is cool...but I have no concept as to why I would WANT to wait around for 8 worlds when one might do.
I don't think I get the original idea behind this game. Perhaps more details could help?
EDIT: Sorry about posting multiple times. Interface glitch.