A downloadable game for Windows

Buy Now$4.99 USD or more

Create a character and traverse a randomly generated dungeon, solving puzzles and completing challenges to make it to the end. If you're too slow or fail too many times, however, watch out, because Robo-Nanny will get you!

Robo-Nursery is a spinoff of Robo-Nanny in both tabletop card game/RPG hybrid (think Chainsaw Warrior or Betrayal at House on the Hill) and text-based PC adventure game form. As a single player with a single six-sided die (or the PC version of the game), you'll progress through a random dungeon. In the tabletop version, you can also play with a party and a game host in a custom designed dungeon using similar rules.

Robo-Nursery features art from StinkySheepie illustrating the items you will pick up as well as art from Pastel-Hime of important characters and several of the many possible endings to the game.

Robo-Nursery's pricing has been reworked since its announcement; it is detailed below. The tabletop version is not currently available; only an alpha-quality build of the PC game is available. Updates (and the tabletop version) will be released ASAP.

Purchase

Buy Now$4.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

robo-nursery-win-unstable.zip 4 MB
Version 1
Robo-Nursery (Tabletop Game/PDF)

Development log

Comments

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Honestly, I feel like you should label the games which are still in development or just a beta/demo, ideally right by their price tag.  I also "bought" 7 days without knowing that I was technically just "pre-ordering" it.


I'm interested in your projects but I just don't think this is a great business model.

They actually are labeled; I 100% agree with you. Unfortunately, as far as I'm aware, I can't label the button as "pre-order" without making it so that nobody can download anything. If I switch to "pre-order", it assumes all the files I'm uploading are placeholders and doesn't let you download anything. If I'm mistaken and you know how to make it show "pre-order" on itch.io, please let me know and I'll switch all applicable projects to show pre-order.

-Emily

If you're still taking suggestions for release, perhaps suggestions for a more open-setting flavor? At least in the tabletop version. Most of it would just be refluffing for personal use, but it'd still be interesting. The class system is interesting, maybe a meta-game structure could be added on over individual playthroughs?

will  their be scenes or pics of the rooms in the future?

I'm working on that as a possibility. For sure there will be pictures of the endings.

also the diaper pick up will there be pullups and all that 2 on the item list?

Uh huh! There are a bunch of items; most of them just aren't working in the current build.


-Lia

ok thanksi really ddo like the concept of the game

yaaa its finaly out ^^ or least a demo of it! can i get a link please? (yes i've bought the game before way last year, i almost forgot about it till now.)

The link is the same one from when you bought it! It should be listed in your account; if you download the itch app, you can install it like you'd install a game from Steam! Otherwise it should be under the "My Purchases" section of your account.

-Lia

how much longerrrrrrrr X*<?! I love this game and I dont even know if thats true cause i haven't played it yet!

I don't even know :c I'm making steady progress and I've been posting update logs on Patreon but I keep being one step from release. I've gotten most of the code working; just need to make sure items work right as well as victory/game over then I'll be releasing the first build. Victory and game over are really simple and should take like an hour total; items are the real bugger. Hopefully it won't take long for those either if everything behaves well.

Yeah, it seems like there can be issues on the coding side of the project. May I ask how far the tabletop side of the game has come along? It's hard to tell how much it may have been developed when compared to the electronic version. In any case, thank you for your work.

Oh, most people have pushed pretty hard to focus on the video game version. As far as that's concerned, I shouldn't have too much more to do before it's near-final, but I want to make some printable cards to make it easier.

it said on FTT to message you if I preordered, but it won't let me message you.

Don't worry; I'm PMing you now.

still waiting...

I know... I've been posting Patreon updates. I'm really sorry about the delay... I'll get a demo up ASAP.

May I ask if there a new release date?

Oh, sorry. Thought I posted this but I guess not >.> Due to complications with the art, it's probably gonna take a week or a bit longer to release the full version.